Booming Blade 5e

Booming Blade 5e

If you do love playing the Dungeons & Dragons game all the time. Then you must have come across the Blooming Blade 5e cast spell many times during the gameplay. Don’t worry, as here in this article, we are going to discuss more the Booming Blade spell, how to use and what are the various features and functions of this spell. Moreover, you can also learn more about the different types of spells in the DnD game in the below sections.

What Is Booming Blade 5e?

Booming Blade 5e range
Booming Blade 5e

A cast spell that allows the players to brandish a melee weapon, and do an attack throw it on the target or creature. And the said character or the target must be within the 5 feet range of the booming blade. Now once the booming blade struck, the target will receive only melee attacks damage and will be covered or sheathed in the booming energy, until the player takes the start of his/her next turn. During this period, if the target moves 5 feet or away from the player before the start of your next turn, then it will receive an additional 1d8 thunder damage. The Booming Blade 5e spell can be cast only by the Warlock, Sorcerer, and Wizard Class Characters.

Check out Disguise Self 5e from Dungeons and Dragons by clicking this link.

In order to use the Booming Blade spell, you must use a spell action instead of an attack action. Above all, the damage caused to the target or creature by this cast spell increases by 1d8 damage points as the players progress through each level of the DnD game. Moreover, you must also know the booming blade 5e cast spell increases the damage caused by the melee weapons used for attacking the targets. This means that the additional damage done by the booming energy once the creature moves away from the target before your turn is an added benefit for the players.

What Are the Rules and Mechanics of Booming Blade 5e?

Now that you have learned all about the Booming Blade 5e spell, let us find out what are the rules and mechanics you must follow in order to cast this spell while playing the Dungeons & Dragons game.

One Casting Action

Before you cast the Booming blade spell, you must first remember that the spell can be cast only by a casting action, not by an attack action. However, we will also get attack damage on the target by the usage of melee apart from the thunder energy damage points if the target makes a move.

Limited Range

The booming blade 5e spell, has only 5 feet cast range, for you to melee attack your target. And so it requires the player to attain close distance to the target before casting this spell and causing the damage points.

Duration

Unlike the other cast spells in the game, the booming blade 5e does not require any concentration period from the player as the spell is cast instantaneously. And the thunder damage points will occur if the target makes a move before your turn.

Spell Effect

The Booming Blade 5e cast spell effects are limited to the melee attacks and damage thus depending on the weapons used by the player. And the additional effects only occur when the target moves 5 feet from the standard point before your turn.

Higher Levels

For increasing the damage points on the target caused by casting this spell, the players must progress through the levels in the game at a faster rate. And for each new level, for example, 5th level, the damage will additionally increase by 1d8 points.

What Is Xanthar’s Guide?

Xanthar's Guide
Xanthar’s Guide

If you are a pro player of the Dungeons & Dragons game or if you have played the DnD game at least once before. Then you might have known that DnD Franchise releases new guide books for the game every once in a while with refreshed characters, new spells, multiple storylines, etc. These Guides books act as the Dungeon’s Master’s Guide as well as the sourcebook for the players. The Xanthar’s Guide Book is one such material released by the DnD franchise for the Dungeons & Dragons 5e version back in the year 2017.

Most importantly, this Xnathar’s Guide has bought 31 new subclasses to the pre-existing classes of the game. And not just that, these new subclasses bring forth new background storylines for the game, making the character more interesting. While the Dungeon Masters can now benefit from the expansion given for the traps to make the storyline a bit complicated. And the guide also introduced new rules for the Downtime activities in the game. Moreover, the guide also introduced new random encounters and simulation effects in the game, for the DMs to make use of while creating or narrating the storylines to the players.

The guidebook also introduces new magic items to the game, along with a set of new cast magic spells with various different abilities. In addition to this, the guide also brings forward new names to the games for the characters, introduces new enemies, high-level bosses to the game for the players to enjoy.

Is There a Complete List of DND 5e’s Spell Index? What Are Some of the Different Types of Spells Contain?

For all those who don’t know what a spell list is. It is essentially a complete listing of all the spells in the Dungeons & Dragons game. Along with the new spells that are added to the game from the Xanders Guide Book. Here in this section, we will discuss more various spells according to their game levels in the spell list, their advantages, limitations, etc. from the DnD Beyond.Com Spell Lists web address.

Primary Level Spell Lists(1, 2, 3, etc)

Some of the interesting spells in the primary levels are listed here below.

Absorb Elements
Absorb Elements
Absorb Elements

This is one of the best cast spells for a primary-level player as it helps the players to use the spell to absorb the energy of the incoming attack, storing it into their melee weapons. So that they can use this melee weapon to extract more damage from the targets. The spell requires 1 reaction action, and it is one of the spells taught in the abjuration magic school. And the spell does not affect others but yourself. Moreover, it caused acidic damage when the spell-charged melee weapon is used against the enemy.

Alarm
Alarm
Alarm

As the name itself suggests, the cast spell acts as an alarm for the player helping them identify whenever the creature gets past or enters the cast spell range. The casting time for this spell is 1 minute, and it has a range of 30 feet. Moreover, the spell lasts for a period of 8 hours. To create this spell, the players will need to collect components such as V, S, and M. Above all, the detection is the effect caused by this spell. The players can learn this spell from the abjuration school.

Alter Self
Alter Self
Alter Self

From the name itself, you can understand this 2nd level spell helps the players to assume a different form. For example, if you are in any aquatic environment, you can develop new abilities to learn how to live in this kind of environment like gills. This spell lasts for a period of one hour, and it requires 1 casting action along with components such as V and S. The effect caused by this spell is shape-changing.

Animate Dead
Animate Dead
Animate Dead

A 3rd level spell that helps the players to create or summon undead being to help them defeat the enemy or use them for other functions. The spell cast range is limited to 10 feet and the component needed for this are V, S, and M. The effect caused by the Animate Dead is creation, and it can be taught at the Necromancy magic school in the game.

Check out this article of ours from here: Scorching Ray 5e Sorcerer

Call Lightning
Call Lightning
Call Lightning

A 3dr level spell allows the players to create a storm cloud that follows the player for a period of 10 minutes. Once the target is within 120 feet of the player or the storm cloud you could cause the lightning to strike the target causing 3d10 lightning damage. To cast this spell you need 1 action along with the components such as V and S. While the attack action is called DEX Save and Damage Affect is lightning.

Medium Level Spell Lists

Some of the best medium levels spells are listed here.

Reincarnate
Reincarnate
Reincarnate

The 5th Level spells allow the players to bring back willing souls to the body of a dead creature. The cast time for this spell is 1 hour, and the cast range is touch since it activates with the touch of your finger of a dead creature. The effect caused by this spell is healing and to make this spell you require components such as V, S, and M. The spell effect starts instantaneous, and the players can learn this spell from transmutation magic school.

Wall of Force
Wall of Force
Wall of Force

As the name states the spell creates a wall in front of you to stop the enemy’s advancement. This is also a 5th Level spell, and the cast range of this spell is 120 feet. The damage effect caused by this spell is control and the components required for this spell are V, S, and M. The player can learn this spell at Evocation Magic School in the game. Moreover, the spell lasts for a period of 10 minutes.

Circle of Death
Circle of Death
Circle of Death

A unique 6th level necromancy spell that creates a negative energy sphere of 60-foot radius out of thin air which causes 8d6 necrotic damage for the targets who entered the cast spell region. This spell requires CON save, along with the components such as S, M, and V. Being a Necromancy spell that damage effect caused by the spell is necrotic.

Forcecage
Forcecage
Forcecage

A 7th level cast spell typically creates a cage of your chosen shape within the cast 100 feet region to trap a creature for a period of 1 hour, restricting its movement. To cast this spell in the game, the players must rely on 1 action and also find the various components such as M, V, and S. Moreover, the effect caused by the forcecage spell is control and use must also use CHA save for this spell. The players can learn this spell in the Evocation Magic School.

Reverse Gravity
Reverse Gravity
Reverse Gravity

As the name itself suggests, the cast spell reverses gravity in an area of a 50-foot radius, making the creature or the targets within this area free fall to another side, earning damage points. To learn this cast spell you must have gone to the Transmutation Magic School, and to make this spell you must collect V, S, and M components. And the spell cast requires one action from the players. The Attack Save used for this spell is DEX Save. Lastly, the damaging effect caused by this spell is Control.

High Level Spell Lists(8,9, etc)

Here in this section, we will list some of the best top-level spells in the DnD game.

Abi-Dalzim’s Horrid Wilting
Abi-Dalzim’s Horrid Wilting
Abi-Dalzim’s Horrid Wilting

A dangerous 8th Level magic spell, that allows the players to draw moisture from the creatures and plants within the area causing 12d8 necrotic damage for the creature and non-magical plants to instantly die. One action is required to cast this spell, along with components such as V, S, and M. The spell cast has a range of 150 feet, and the spell is cast instantaneously. The spell comes under Necromancy Magic School, therefore it causes necromancy damage.

Incendiary Damage
Incendiary Damage
Incendiary Damage

An 8th level spell that literally creates a smoke cloud within the 150 feet range of the player, encompassing all the creatures within this range to a 10d8 fire damage, on a failed Dexterity saving throw. For this spell to be cast the player must use one action and during the spell, they must use the DEX Save. V and S are the components required for this spell, and the duration for this spell is up to 1 minute. And lastly, this conjuration magic school causes fire damage to the creatures as stated above.

Meteor Swarm
Meteor Swarm
Meteor Swarm

As the name itself suggests, this 9th level spell causes a literal meteor swarm to come barreling towards the 1-mile cast range from you at four different points causing 20d8 damage to the creatures within this range. Therefore, the damage caused by this spell is Fire damage. Once you cast this spell using the V and S components and one action, the spell effect is instantaneous. For this Evocation magic school spell, the players must use the DEX Save in the game.

Weird
Weird
Weird

Don’t let the name fool you, the Weird spell is one of the most powerful 9th Level spell the causes the creatures within the 120 feet range of the spell to get frightened by imaging their worst fears come to reality in their minds. At the end of this spell, if the creature fails the Dexterity saving throw, it receives damage up to 4d10 psychic damage points. For this spell, the players must collect V and S components, and use one action. The casting duration of this Illusion magic school spell is one minute.

Mass Heal
Mass Heal
Mass Heal

From the name itself you can understand that this is a mass healing 9th level, that can be used by the players of the DnD game to cure all the creatures within the 60 feet cast range of the spell. To cast this spell, the players must have gone to the Evocation School and must have collected the V and S components during the gameplay. Moreover, the spell can be cast instantaneously without requiring concentration periods. Use one action to cast this spell, and lastly, the effect caused by this spell is blinded.

You might also find yourself interested in our other article: Barbarian 5e Monster

Conclusion

Here in this article, we have provided comprehensive and detailed information regarding the Booming Blade 5e spell, along with its various features, functions, and limitations. Further, we have also shared the rules and mechanisms for the Booming Blade 5e spell. You can also learn all about Xanthar’s Guide book and why it is very important for the people playing the Dungeons and Dragons game. Moreover, we have also provided a detailed listing of primary, medium, and advanced level spells in the DnD spell list along with their requirements, effects, and other significant info in the above sections.

Frequently Asked Questions

What is the Booming Blade 5e spell?

Booming Blade 5e spell is a unique spell that can be cast by the players in the DnD game to attack a creature and curse them with booming energy. And if the attacked creature makes a movement before you turn, then the Booming Blade 5e spell causes thundering damage to the said creature.

Which class characters can cast the Booming Blade 5e spell?

The Booming Blade 5e spell can only be cast by the Warlock, Wizard, and Sorcerer class characters in the Dungeons & Dragons game.

What are the different types of spells in the Dungeons & Dragons game?

The Dungeons & Dragons game consists of primary, medium, and high-level spells in their spell lists, which contain all the requirements, and benefits of each of these spells in their said level.

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