Druid 5e

Druid 5e

Sometimes it can be overwhelming to choose from a list of classes in D&D 5e. This is especially true if you are just starting in the world of DnD. Do not worry though because we are going to be your guiding light in this huge world of monsters and magic. Well, at least for one of the character classes. Since there are many classes to choose from in the game, we are gonna make it a little easier for you. We shall do this by helping you understand one specific class, Druid 5e.

Who Are Druid 5e and What Kind of a Role They Play in D&D 5e?

Imagine Poison Ivy, Beast Boy, and Hashirama Senju combined into one. Well not exactly but that comes close to what a Druid 5e is in DnD. They are creatures that use plant magic-based magic and abilities to fight their foes. Druids are also known to shapeshift into other creatures, mostly animals. They draw their power from nature or a deity related to nature, to defend nature itself.

Check out our other article on Green Flame Blade 5e.

Unlike humans that worship gods, druids are spiritually devoted to nature, animals, and elemental forces/deities. Though that also depends on what kind of druid you are, and there are a few different types of druids in the game. Any druid 5e regardless of their race is a spellcaster with many spells on their list. Any spell they cast is only possible because they draw their required power from nature.

They can heal, deal damage using various kinds of spells that can be pointed at a single target or multiple ones with an AOE spell. Any higher spell you use requires concentration, so it might take a while for you to cast certain spells. Apart from them, they can also equip weapons and armor. Though their armor is not as strong as a barbarian or a cleric, they do the job. Since most of the time druids are used as spellcasters, they better suit the role of support, healer, etc. All these depend on the kinds of druids you choose to play with.

The best and most powerful of all druids are the Moon Druids, which use the circle’s power to transform into animals. They belong to the Circle of Moon subclass which is unlocked at level 2 including all other druid subclasses. We will discuss more of the classes in a while, but let us first discuss the druid 5e class features.

Druid 5e Class Features

Druid 5e Class Features

Every class in D&D 5e starts with some skills, equipment, proficiencies, and stats. These help them start in battle and survive to reach the next level. You can learn all about them from the below information.

Druid 5e Hit Points

This is the very basic piece of info everyone should know about the class they select in D&D. For Druids, 1d8 is the hit point for every level on the hit dice. To this, you should add a constitution modifier(8+constitution modifier). This is for the 1st level of your character, and it changes after for level. It just changes to 1d8(or 5) added with your constitutional modifier. This was the basic hit points info for a druid and is different for every class in the game.

Proficiencies & Equipments

Proficiency bonuses are added to spell/attacks to deal more damage to a target. Though not every move/spell/attack gets a proficiency bonus. This isn’t the only thing that comes under proficiencies, rather a druid’s weapons, armor, skills, saving throws, and tools too are proficiencies. When it comes to using armor, weapons, or any kind of shields, druids can use only light or medium armor. Since they are not heavily built characters like clerics, paladins, or barbarians. Also, they don’t wear any things that are made of metal.

A player can start the game as a druid and have equipment like daggers, clubs, maces, spears, and a few other weapons. You can choose a simple weapon or a wooden shield, or a simple melee weapon, or a scimitar. That’s not it, a druid will have a herbalism kit(for you know emergencies), druid’s focus, and an explorer’s pack. If we talk about skills, the druid class has access to many of them just like other classes. Though you can only start by selecting two of them.

So make choose wisely between Religion, Survival, Medicine, Perception, Arcana, etc. These skills will affect the gameplay and spells you can use. When it comes to saving throws, a player has to land either an Intelligence saving throw or a Wisdom saving throw.

Spells and Spellcasting for Druids 5e

One of the crucial aspects of any class in DnD 5e is the ability to cast spells. Each class has access to a few spells when they start at level 1, some of them are cantrips while others require a spell slot to be cast. Since we are talking about druids, all the spells they use are drawn from the power of a deity or nature itself. This lets them cast the spell to bring forth things or energy with their will.

A druid character may pick any 2 cantrips from a small list, these cantrips can be fired off at will instantaneously. They are very useful and pretty handy spells, at least for beginners. I suggest going with guidance, Thorn whip, druidcraft, poison spray, Shillelagh, and Produce flames as they are the best option in the melee and ranged category.

Now, after the low level, but useful cantrips, the time comes to choose a level 1 spell. These spells use a spell slot, and the higher the spell level, the higher the slot level one needs to fire it at. Also, higher-level spells can be released a limited number of times as they have limited spell slots. All the info on the spells and spell slot is found on your druid table. In case you used up all your spell slots then take a rest and you regain all the spell slots.

Players will have a spell list for every character that is also customizable after they take a rest. For Druids, one will be able to use a Wisdom modifier for DC save and attack modifiers. In the case of DC save throw for a spell it is “the proficiency bonus+ 8 + Wisdom modifier”. For attack modifier, it’s just the Wisdom modifier + the proficiency bonus. Read more about spellcasting from this dndbeyond guide.

What Role Does a Druid 5e Play in Your Party?

You might be wondering what’s the point of having a druid in the party? Well, this is a pretty common doubt a player has when they are starting in D&D. Since they are a versatile class like clerics, they can be placed in any category one wants in the team.

Want a buff guy who can heal allies? Then play as a druid by choosing Circle of Dream/Shepherd/Land subclass. This tole doesn’t just heal allies but also boosts their damage, by either buffing their skills/spells or weapons. They are pretty useful for survival and assisting their allies.

Then there’s the support option, such players can assist with the help of ranged attacks that land curses or disease. This is possible by taking the Circle of Land, Circle of Moon, or Circle of Shepherd subclasses. Such druids do not directly engage in battle but rather back up their party from a distance.

If not support rank, allow them to take up the tank role by subclassing in Circle of the Moon or Circle of Spore. Employ the druid’s wild shape 5e abilities to transform into a beast to hit and get hit on the front lines for any allies. There is another final way that they provide value to a party, and that is by being noncombatants. Now, how’s that? They just help the party members with things outside of combat.

For example, you have to escape a lair/dungeon or a pit may be. In such a situation, they can employ their nature abilities to get you out. So regardless of the role they play, druids are useful for all kinds of situations, whether on a battlefield or any other location.

Pros of Having/being a Druid 5e

  • One of the best parts of playing as a druid is that you get to transform in to a beast using wildshape.
  • 5e Moon Druids are a spectacular subclass to play as because they are considered OP.
  • In Tier 3 you get elemental shapeshiftng forms that is again a very powerful skill.
  • Unlike many other classes in D&D 5e, druids are always a great class to play with regardless of their level.
  • They have a plethora of subcalsses and each offer amazing skills and versatile builds for your character.
  • After they reach tier 4, they are basically the strongest characters in the game with many new techniques added to wildshape. As long as your DM doesn’t do anything to hamper that.

Cons of Having/being a Druid 5e

  • Even though the Wildshape is an amazing skill to have, it takes a while for you to use it again. A player has to rest to use it.
  • Wildshape burns a lot of spell slots for Moon druids, and doesn’t leave much room for other spells/skills.

There are downsides to playing as druids because they are one of the versatile classes in D&D 5e. All there is to do is choose the kind of druid you wanna be and use appropriate skills to have fun. At the end of the day that’s all we want, right?

Various Subclasses of Druid 5e(Circle of Druid 5e)

Druids can be subclassed into 7 different types, depending on the kind of backstories they have. Each subclass offers unique skills and abilities to druids. Here we are going to list out all the subclasses in the circle of druids and talk about what each brings to the table. This list isn’t in any particular order, so don’t get offended if your favorite class is seen somewhere at the bottom of the list.

Circle of the Shepherd

Druid 5e

Druids have always loved nature and always will, this also includes all the creatures that call nature their home. Now, you might have heard and even played as Druids who can transform into some beasts to unleash chaos on their foes, but that’s not the only way they do that. Druids can also summon beasts to attack and act as shields to you and your allies.

They can also buff their allies with various spirit totems to heal and increase their damage. One such skill is the unicorn spirit totem that heals allies when they are nearby. Bear spirit also adds some hp to your allies, though this is temporary. Every summon beast/creature has a certain amount of hp and duration for which they can stay in battles. This amount increases as the player level up.

Have you checked out Mage Armor in Dungeons and Dragons yet? Check it out from here: DnD 5e Mage Armor

Druids can also speak all kinds of creatures which is their natural talent and doesn’t require any spell, and this is what helps them summon them. They can summon multiple creatures and overwhelm the enemies with just a sheer number of creatures in battles. This might be annoying to some but works well. To bring forth stronger and more durable beasts, druids can use the Mighty Summoner spell.

A few other spells include Hawk Spirit, Guardian Spirit, and Faithful Summons. With all these spells and abilities they are best suited for support and buff roles.

Circle of Spores

Druid 5e

This is a bit of a different subclass when compared with others. We all know druids love nature, but the circle of spores is like a different kind of nature. That is death and decay, weird right? They find it fascinating and hence wield it as a weapon. Circle of Spore druids are an offensive class that uses the dead as a way to attack. Their main skill is to animate the dead rather than bring them back to life and use them as their offense.

They can also work as melee fighters, unlike other druid subclasses that have to turn into a monster to do that. This melee damage can be boosted with a 1d8 poison damage by adding the wildshape charge as an enhancement to their Symbiotic Entity skill. Other skills that you should be on the lookout for are Halo of Spores and Fungal Infestation.

If you use the Spreading Spores ability as a bonus action then it creates an increased area that causes the enemies to take damage from Halo of spore. Try to get as many enemies as possible in this area for maximum efficiency. One thing that we forgot to mention is that players will have access to a cantrip called Chill touch that deals 1d8 necrotic damage. Then there is the Fungal body skill that provides players with various condition immunities.

Circle of Dreams

Druid 5e

While some may not admit this but this might be the weakest subclass of druids 5e. They aren’t completely useless though as they work well as support. Circle of Dreams druids provide healing assistance to their comrades. So they are often found away from battles and for a good reason because they aren’t much of a tank or fighters to handle enemies.

The best ability of this subclass ain’t healing but the Hidden Paths. This skill is unlocked at level 10 that allows a druid to see hidden magical pathways to other locations. Another interesting feature of this is that you can teleport to a 60ft distance as a bonus action. This is only when you can see that particular location and when it is specified range.

Another useful ability is the Balm of the Summer, which is the previously mentioned healing ability. Though not effective as other healing abilities of druids but still works decently. There are two other abilities called Hearth of Moonlight and Shadow and the Walker in Dreams, both are rarely useful.

The Circle of the Land Subclass for Druid 5e

The Circle of the Land Subclass for Druid 5e

In case you wanna go full-on spellcasting then this is the subclass to choose, as it primarily and only concentrates on the spellcasting aspect. They have a plethora of spells based on various aspects of terrain like forests, coasts, deserts, Underdark, arctic, and a few others. Some spells provide great area control in battles. Each of the spells on different terrains provides different effects and types of damage.

For example, if we talk about arctic spells, all the spells are ice-based that deal damage as well as slow down enemies. Two such spells for that are Hold Person and Spike Growth, which also work great as crowd control that works with concentration. Similarly, if we talk about grasslands then they are best suited as stealth players due to their spell. They can use wildshape for this and transform into stealth creatures like birds, small animals, etc.

Another example could be Underdark. Just like the grasslands skills, the skills available in Underdark aren’t usually available for druids 5e. This makes it a unique subclassing option. There are many great options at various levels in this subclass. At level 5 you get Gaseous Form and Stinking Cloud that work great as area control and stealth. Then at level 7, there is Greater Invisibility for stealth, and at level 9 you have a fatal spell called Cloud Kill.

There are many kinds of options in the Circle of Land subclass, so make sure that you understand them all before going for one.

Circle of Stars Druid 5e

Circle of Stars

Want to partake in action but at the same time also assist your party? In that case, the circle of stars is a good option. Though it concentrates more on the battle prowess of druids rather than healing, it still works for healing. One of the best low levels spells that this class has access to is the Guiding bolt that has pretty good damage with 4d6 radiant damage. Another useful spell is the Guidance.

These druids are a bit different from the rest in a way that they do not transform into animals, rather they turn into constellations. There are three forms for this, Dragon, Chalice, and Archer. Also, each of these forms has different feats. Just like Barbarians can use Rage, Druids of this subclass can use Starry form. With this, the dice is reduced to d6 or d4 from d8 for Archer and Chalice.

That is not the only thing this mode is useful for, but in Starry mode, druids go into combat/healing/support mode depending on what the player desires. Apart from these forms, there are skills that the Circle of Stars has access to like the Cosmic Omen, Twinkling Constellation, and Full of Stars.

Circle of Wildfire

Circle of Wildfire

Again, a druid that is combat-based and can also heal their party member. This can be a perfect subclass for a player who likes based attacks and spells. Every attack that this subclass has is fire-based, except for the healing abilities(obviously!). This can be like a double-edged sword because there are creatures who have a good amount of resistance to fire. In such cases, these attacks can have low to almost no effect on the target.

Well, do not be disappointed though because that’s not the only spells this subclass has. In cases when you cannot deal much damage using your attacks, you might just hold back and help your party with healing and buff spells. For healing, you get Revivify spell which is pretty hand for a lower-level spell, and at higher levels, there are the Mass Cure Wounds that heal multiple targets within a certain range.

In case you do wanna know about damage-dealing spells, then players get to use Burning Hands, Flaming Sphere, and Scorching Ray. This is at lower levels though, you get better spells like Flame Strike and Fire Shield at higher levels.

Circle of Moon

Circle of Moon

For many players, this is the best subclass for a druid 5e. That is because this is the best damage dealer subclass that is balanced throughout every level. They are the protectors of the wild and take help from nature to do so. As soon they reach level 2, the class gets access to WildShape. With this ability, they become the best subclass for druid 5e. In some ways, even better than many other classes in D&D 5e.

Players can transform into various kinds of beasts depending on the level and create absolute carnage with their abilities. They can move and attack in the same turn with this skill, and that is just when you are on level 2. At level 6, you get Primal Strike skill that helps with creatures that are resistant to non-magic attacks.

When they attain level 20, this is when they become unstoppable. That’s because they get Elemental WildShape and this is when they can even transform into elements like fire, air, water, and earth. So imagine the kind of damage they can unleash on their target with such skills.

These 7 subclasses are available for druids in D&D 5e which provide an ample number of skills and abilities to build a character. Each of these classes is better suited for various roles like a combatant, support, tank, or healer. So make sure to select the right one based on your gameplay style. To more about all the subclasses and their abilities, take a look at this Rpgbot info for the D&D druid guide.

How to Play as a D&D 5e Druid?

If you read the previous sections of this article then it might seem like an overwhelming thing to play as a druid 5e. This cannot be any more from the truth. Any kind of player can pick up the druid class and choose to play the game as whomever they like. They can become fearsome warriors, a damage-absorbing tank, or a reliable healer for their team. Since there are a huge number of spells, skills, and abilities for druids that come with different subclasses, it allows players to be whoever they desire.

It all boils down to the player and his choice for DND gameplay. So here, we will offer you a simple guide to help you start playing as a druid 5e. While there are instructions available in the Player’s Handbook, some might have difficulty understanding it. Hence, this D&D druid guide.


The first thing one should do is start by selecting the character race for druid 5e. This is very crucial because race determines the amount of Wisdom one has, which is very essential for a druid. Every race has a different amount of Wisdom score, and this determines one’s skills and power level for the spells. Players will also have to use Wisdom saving throws and skill checks, so having more wisdom scores is important. Go for humans, half-elves, and wood elves to play as D&D 5e druids.

Now, choose the skills you want for the druid 5e. Prepare spells, skills, abilities list, and choose the subclasses depending on how one wants to play the game. Meaning, if one wants to play as a support, healer, or fighter. At level 1 they will have access to a few spells and cantrips, so pick the best option. In case you have no idea which one to go for, then check out the druid 5e subclass section. In there, we have talked about all the subclasses and their pros and cons. This also includes some of their best spells.

All that will help you understand the class better and will provide you with a basic idea of how to start playing as a d&d 5e druid. Check out this dndbeyond guide for more detailed instructions.

Common Ways to Roleplay as Druids 5e

Roleplaying is a fun thing, and especially when you base it on a dnd character like a druid. They are unique individuals with varying backstories each filled with interesting aspects that make them what they are. You do not have to follow the handbooks and follow the same story to role play as a druid. Create a completely new backstory for your druid or play him as a famous personality or character from pop culture.

For example, you can roleplay as a druid who is fascinated by nature and loves exploring different parts of it. Especially, a druid who loves to search through tombs and find treasures. Rings any bell? Just like that you can incorporate a unique story and create a mix of different characters or even a new kind of druid too. The limit is your imagination. In case you need more such ideas, then see what others have to say about D&D 5e druid roleplaying on Reddit.

You might also want to take a look at our other article on the blog: Booming Blade Cantrip

Wrapping Up

There isn’t much to talk about that hasn’t already been covered in this article. So, read it all to understand and know all about the class druid 5e in D&D. What kind of class they are, how to play with druids in dnd 5e, and many other things. Do not forget to check out all the subclassing options available for druids 5e. All this information will help build a great druid for your game.

Frequently Asked Questions(FAQs)

What is Druid Wild Shape 5e?

The druid wild shape 5e skill helps druids various abilities. The noteworthy one is where they can transform into various beasts to take down their enemies. This is the most talked-about ability of druids.

What are d&d druid circles?

The d&d druid circles are subclassing options available for druids in the d&d game. There are 7 different subclasses for druids. We have discussed and explained all those subclasses in this article.

What are some of the best spells for the druid 5e class?

Go for spells like guiding bolt, spike growth, Shillelagh(cantrip), Mass cure wounds, are a few of the good ones that are available for the druid 5e class.

How do I level up my druid in d&d 5e?

Many factors go into leveling up a druid in d&d. You have to roll a hit die and add a modifier to level your class. Check out this dreionsden druid leveling guide 5e.

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