The offense is good, but it’s not the only way to win a game. Sometimes you also need a helping hand that lets you stay alive in battles. One such help you will need is when affected by certain conditions, and in such a situation, you need a spell to heal. Cast lesser restoration 5e when are any status affecting conditions like poison, paralysis, deafened or blinded.
This is a handy spell when you know if one’s team is going to be affected by certain conditions. Most of the time this happens when you are raiding through a place that is plagued or has some kind of disease. So if you have like lesser restoration in your spell list then it can assist your team in such situations. It’s a really simple spell and easy to cast that takes 1 action of casting time.
Check out our article on Sacred Flame 5e by clicking here.
Features and Requirements of Lesser Restoration 5e Spell
To cast a spell one should know every detail about that spell. So when it comes to understanding lesser restoration 5e here are key specifications that anyone should know.
- This is a 2nd level Abjuration spell(Abjuration spells are defensive spell that help you take damage with shields and also heal you).
- Requires Verbal and Somatic components for casting. So if you cannot move or speak, this spell ain’t gonna work.
- This spell doesn’t have any range because you have to touch the person to cast lesser restoration 5e.
- Since this is a healing spell and not an attack spell, there is no need for wisdom saving throws.
- One other important requirement is that you should have a level 2 spell slot to use lesser restoration 5e. There should at least be one level 2 slot, and lesser level ain’t going to cut it.
- It goes without saying that this spell should be in your spell list to be able to use it.
Now, if your character meets all these requirements then you can cast this spell to heal one condition or disease of a player. Just one, and not more than that. We have talked about all the requirements for this spell except one, which is another factor, and it is class. Since not every character has access to all kinds of spells in D&D 5e, you should also know which classes can use lesser restoration 5e.
Unlike many spells out there, the lesser restoration 5e is accessible to many classes. Druids, Bards, Ranger, Paladin, Clerics, Artificer, etc. can use this spell. Well, there are 3 other subclasses too. The Celestial, Oath of Devotion and Life Domain are the few subclasses that use this spell too.
Know the Rules for Lesser Restoration 5e
The rules are pretty simple actually, all you need is to meet the above-mentioned condition and use the spell by touching the person. In case the target is far then you are going to have to go near to cast this spell. So touch the target and cast this spell to cure them of any kind of disease or effect.
Now, here is a slightly tricky part. While the guide does mention the kinds of conditions one can cure with this spell, there are no concrete rules as to the limitation of this spell when it comes to disease. So the only limitations are the ones put by your DM.
Some DMs allow certain diseases to be cured, while others put up restrictions. For example, some DMs don’t allow diseases that have been from birth, to be cured. Also, you can only cure either a disease or a condition but not both. So make sure that you choose the right option when a target is suffering from both.
Apart from these obvious rules, there are certain others that players should know. For example, this spell cannot cure curses, but it can cure you of a condition that is caused by the curse. In case you do want to cure a curse, then go for a little higher spells like Greater Restoration or Remove curse.
Though some players argue that lesser restoration can also cure curses. In such situations, everything should be left in the hands of DM. You can even cast this spell on yourself if you are suffering from any condition. The only time when you cannot this spell is if you are not able to cast it verbally.
Greater Restoration 5e
Anything lesser restoration 5e can do, greater restoration(GR) can do too(mostly), except much better and more. Situations where you are affected with things like curses or exhaustion. Things that cannot be solved by the former are cleared up by the latter. It is a 5th level spell so much higher than the other one and requires an extra component to work. While the lesser restoration DnD 5e requires only verbal and somatic components, the greater restoration requires material components too.
For material components, a caster requires diamond dust(100 GP). When you have the components, cast it to heal one condition or disease of a target. Cast it by touching the target and infusing positive energy that heals them. This also reduces exhaustion by one level. Either that or cure them of the curse, any effect that reduces their hit points or ability scores. It even fixes the target of charmed or petrified effects.
Druids, Clerics, Artificers, and Bards are the classes that have access to this 5th level spell. When it comes to other classes, only the Celestial and Life Domain subclass can use it. Now, you have to reach level 9 regardless of the class, to see this spell. Since it is in mid-level, it gonna be a useful one as threats are gonna be high level as well.
This spell is effective if you’re paralyzed by medusa or if your hit points are dropped by an attack of the undead. Sometimes a player might be affected by a cursed weapon or an item, in which case, this works like a charm. The use of this spell depends on the level of enemies you face, as the lower-level enemies won’t leave you with dangerous status effects.
Differences Between Lesser Restoration 5e and Greater Restoration 5e
While it may seem like greater restoration has an upper hand when compared to lesser restoration(which it does), it is not true all the time. One may think that greater restoration can cure all the things that lesser restoration can, but that’s not true. While GR may be able to take care of certain things that LR cannot, it is never explicitly stated that it can rid you of things that LR can. This means each one has its advantages.
LR is easy to cast as it requires only verbal and somatic components. On the other hand, GR requires a 100 GP material (diamond dust) along with verbal and somatic comments. GR is a higher-level spell and is unlocked at level 9, unlike LR which is available pretty early in the game and is a 2nd level spell. Both require spell slots to work.
GR can lift curses, cure one level of exhaustion, and many other higher-level effects, while LR cannot do that. LR has the option to cure either effects or some disease, but not both. These are the basic difference between the two. While GR isn’t always a necessary spell, LR on the other hand is pretty useful. This is because the simple conditions when stacked up can be a pain in the butt.
To learn more about their differences, this StackExchange forum could be useful.
Clerics are one of the most versatile classes in D&D because they are suitable for all kinds of gameplay. You want to support your teammates, become a support cleric, or help them with enemies, then go on the offense. A cleric can even be used as a tank. As I stated, a versatile class. So what exactly are clerics and what allows them to be whatever they want to be?
They are devotees of god or a follower of a deity that draws power from their faith. This allows them to choose from a wide range of spells which can be a bit daunting. Players can become a cleric and join the battle by doing range attacks, or support the team by healing them. So you start the game by selecting the cleric class and then choosing the god and Divine Domain. After that, choose the kinds of player you want to be as in an offense or defense type, or maybe a mix of both.
Check out this article of ours: Mass Cure Wounds 5e
In the case of offense type, the class is best played by choosing the light domain as they will have access to range attacks. The Tempest domain or the Death domain also works in this regard though the latter doesn’t offer much in terms of range attacks. Clerics can use cantrips right at level one, and one of the best ones to use is the sacred flame. Other than that, players also have the guiding bolt, command, bless spells. The damage increases after one reach level 3 as one can get access to 3rd level spells.
This is the most played category for support because they have some great support and healing spells. For healing and bringing your allies back from the death’s doorstep, choose Life Domain or Grave Domain respectively. Similarly, if you want to keep enemies away from your team, choose the Arcana domain which also helps you break any kind of enchantment placed on you or your team. Trickery and Knowledge domain are also available for clerics.
Just like damage cantrips, they have cantrips that heal and save allies in battles. Right from level 1, the shield of faith, cure wounds, and spare the dying cantrips are usable. The shield helps improve armor and allows the team to handle damage. Cure wounds should be obvious that it cures wounds and spare the dying brings an ally from the dead.
They also work as tanks for your team taking in all the damage, so the offense team can do their job. To be able to handle enemies, clerics can use the resistance cantrip available at level 1. This doesn’t up your resistance per se but increases the chances of getting a saving throw for your ally. Other cantrips available at level 1 include bless, command, and inflict wounds. For each level increase, you get access to a new spell. Like healing word at level 2, warding bond at level 3, blindness/deafness at level 4, and spirit guidance at level 5.
Any type of combat option you choose, clerics and mold themselves into it. This makes them one of the best classes in the game. Though they are not the best at any single one of them, so you can even call them a jack of all trades. For more info building clerics, check out this guide by dndbeyond.
In case you have never utilized the lesser restoration 5e spell, then are you even playing the game right. While you can survive without this spell, one needs to have it on your spell list. Certain effects like blindness or deafness can get on your nerves when enemies spam them and stack them up. So it is better you always keep this spell under your sleeve, but remember, this can only heal one condition or disease. Discuss with your DM when it comes to healing disease since there is no fixed ruling on this.
You might also be interested in Guiding Bolt 5e Damage
In case the lesser restoration 5e is not enough then the greater restoration can be used to heal things that the latter cannot. Just read our guide and instruction, and in no time, you will know what to do with this spell.
Frequently Asked Questions(FAQs)
The older versions of DnD also have the 3.5 lesser restoration spell that pretty much does the same thing it does in 5e. The difference is that it isn’t available to as many classes as it is in 5e. In 3.5e DnD only the level 2 Clerics and Druids along with level 1 Paladines can use this spell.
Some of the classes like Druids, Bards, Clerics, Artificers, Ranger, and Paladins can use the lesser restoration 5e spell. Though not everyone has access to this spell right from level 1 but leveling up will do provide them this spell.
No, this isn’t a cantrip spell and requires a level 2 spell slot to cast. This is true for any class that uses this spell.
Players can use this spell to fix either a condition like deafness, blindness, poison, or paralysis. If not a condition then it can be useful to cure a disease.
- 1 Features and Requirements of Lesser Restoration 5e Spell
- 2 Frequently Asked Questions(FAQs)