In D&D 5e, every class starts with a certain number of spells. Some of them require a spell slot while others don’t. The ones that don’t require a spell slot to cast are called cantrips. Cantrips are very useful since they are instantaneous(most of them) and provide a decent amount of damage too. Now, few other cantrips do offer any kind of damage, but they can still assist you in battles. One such spell is the Minor Illusion 5e.
What Is Minor Illusion 5e Spell?
I think anyone who just hears the name should understand what this spell is and what it can do. In case if that’s not self-explanatory for you, then let me tell you that the Minor Illusion 5e spell casts illusions. The illusion can be an image or even a sound of something useful to confuse your enemies and even stop them in their tracks. There are certain restrictions and limits to the kinds of things you can create.
For example, if you were to create an image of an object then it cannot be more than a 5ft cube. Similarly, when it comes to sound, the range is only up to 30ft. Though it may vary if you use a whisper or a huge scream. This cantrip has a 1-minute duration, meaning any illusion you cast stays only for a minute. The spell can be cast using material and somatic components that require 1 action time.
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The kinds of image or sound illusions you make depend on you and DM rules. Also, if you cast the spell fain while it is still active, then the previous illusion is canceled for the new one. The target can escape from this illusion if they throw an intelligence check. If that is successful then the image or sound will be revealed to be an illusion. The other obvious way is if the target interacts with the illusion. This is because the illusion cannot create any kind of sensory effect, hence the target will know upon interaction. The caster can also expel the spell.
Features of Minor Illusion 5e
- A cantrip that requires that lasts for 1 minute.
- Requires somatic and material(a bit of fleece) components to conjure an illusion.
- Can cast sound or image illusions, and neither of those can have both things at the same time.
- Range for this spell is 30ft, and a 5ft cube area.
- The Minor Illusion 5e doesn’t deal any damage and is more of an area control spell.
- There are no saving throws for this spell, but the target can make an intelligence check against the DC spell save to know if the illusion is real.
- Minor Illusion 5e is of Illusion school and is available to Wizard, Warlock, Bard, and Sorcerer class.
While the Minor Illusion 5e is a decent cantrip that can be used multiple times, there are certain drawbacks. The most notable one is that you cannot move any object created by this spell. Since the object or image brought forth by the illusion is not movable it doesn’t provide the best options for illusion. For example, you create a giant monster but can’t make it move, this pretty gives away the fact that the monster is an illusion. Also, once the target discerns any illusion they become faint and pretty much useless.
How to Use the Minor Illusion DnD 5e Spell in the Game?
Since this is an illusion spell this ain’t gonna be of much help when used in non-combat situations. Since interaction with this spell will break it and the duration just for a minute. The chances of escaping this spell in combat situations are less because all you need is a distraction and this is a good option for that. When you use it out of battle, it works then too but since the duration is less, it won’t be much of help, as 1 minute in combat feels longer.
That is why you should be aware of the right time to use the Minor Illusion 5e spell, otherwise, it is useless. Also, players should get creative while using this spell, and that’s what makes it interesting and fun to use. One of the best ways to use it is to cast a monster right in the midst of battle so you can get a chance to either attack or flee from the science. Remember an illusion cannot stop the target from attacking you since it is canceled out by touch. Another way is to escape from monsters by making yourselves invisible or building some structure so that you are not visible to others.
One important thing to keep in mind is that doesn’t have any secondary effects. Meaning, an illusion you make cannot produce other effects like light, dark, heat, etc. In other words, the illusion doesn’t affect the target’s senses, rather just makes them see or hear things. These are some of the ways to use Minor Illusion 5e cantrip. For more such ideas check out this nerdbear, dndbeyond forum, and explorednd guides.
Best Illusion Spells in D&D 5e
The Minor Illusion 5e spell is a basic cantrip, so it isn’t the best spell to create illusions. Luckily, we have many other options that are even better than this cantrip. So here we are going to list out a few such options that are more or less a good choice for illusion spells.
This is one of my favorite illusion spells in D&D 5e, and it is a little different from the one that we have talked about so far. When you cast this spell on a target that is within 60ft range, the target will take 5d10 psychic damage. That is pretty huge but excepted since it is a level 6 spell available for Sorcerer, Wizard, and Warlock. If a target wants to escape this attack’s damage and effects then they have to make intelligence save.
Now, you might be thinking that this doesn’t look like an illusion spell, because haven’t yet gotten to the interesting part. Other than taking 5d10 psychic damage, the target is also put under a mental prison illusion where they become paranoid and think their surroundings are harmful. That’s not it, as long as they are inside that prison, the target is not able to see or hear anything beyond that region. Pretty scary right? Imagine being stuck in your worst nightmare, this spell does that to you.
If the stuck target wants to escape this prison they have to deal a massive 10d10 psychic damage. That is one hell of a destructive force to escape a prison. The downside is that the spell lasts only 1 minute.
This one is like the Minor Illusion 5e spell, except one will be able to create huge illusionary images and even move them. In the minor illusion, one can not move things, but with this spell, the player has the option to move the image to a certain distance, if within range. The image can be a 20ft cube in size and requires verbal, somatic, and material components to cast. It is a 3rd level spell and lasts for 10 minutes. This makes it pretty reliable in both combat and non-combat situations.
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Just like the minor illusion, the major image can also be dispelled if the target comes in physical contact with the created image. Now, there is one way to make it last forever and only dispel when you want it. That is by using a 6th or higher level spot to cast this spell. Since this ain’t a cantrip you need a spell slot even to use it at level 3.
Well, this isn’t exactly an illusion spell but does work well when you want to escape monsters or flee from battle. Many of us can agree that invisibility is a superpower that we all would like in the real world. While we can’t have that in the real-life, we can certainly use such a spell in D&D 5e. If you are playing as an Artificer, Bard, Sorcerer, Wizard, or Warlock then this spell is something that you can use.
This is a 2nd level spell that allows the caster to make the target invisible for about 1 hour. The invisibility also affects anything that the character is carrying or wearing. Unless the target casts a spell or attacks, the invisibility lasts till the spell ends. If the invisible target has Dragonborn’s breadth or polymorph effects then they might be able to attack without breaking the spell.
Also, the number of targets for invisibility increases for higher-level slots.
Cause Some “Fear”
This spell is a little similar to Mental prison, except a bit scarier. When you cast the 3rd level Fear spell on a target, this will create an object from their worst nightmare that causes them to become frightened. The image can be 30ft in size and when the target is frightened they will drop everything they are holding and stand there in absolute horror. To come out of the spells’ nightmare one has to make a Wisdom saving throw, if they failed then they have to come face to face with their nightmares.
Also, when they are frightened, the target has to make a dash action to get away from the illusion. They can do this for each turn till they get away from your visible range. When they are out of your visible range, they can make a wisdom saving throw again. Cast this spell when you have verbal somatic, and material(a heart of the hen or a white feather) components.
Bards, Wizards, Sorcerers, and Warlocks can cast this spell on their enemies.
An interesting illusion spell that works best as a defense mechanism. When you cast this spell on yourself, 3 duplicates of you are created. Every duplicate is a replica of you and behaves as such. It mimics every step of you making it harder for the enemies to differentiate which one is the real you. Now, when an enemy attacks you, roll a d20 to make your duplicates take the hit.
This is how it works, the spell creates a maximum of 3 duplicates at once. So when one has 3 of them, roll a d20 to get 6 or higher to let their duplicate take the hit. Similarly, when there are 2 duplicates, get an 8 or higher, and 11 or higher when one is left with just one duplicate. The duplicates are destroyed when they take a direct hit, and any other kind of attacks with effects do not work.
Also, every duplicate will have AC=10 added with one’s Dexterity modifier. So as long as the duplicates are not destroyed, the spell lasts. One more thing to keep in mind is that certain creatures can not see, and using a Mirror image on such creatures is useless. Classes including Wizard, Warlock, Sorcerer, and a few subclasses have access to this 2nd level spell.
These are pretty great illusion spells for anyone who need a better option other than the Minor illusion 5e spell. While it isn’t a bad spell, there is no harm in going for better options.
Here’s an article on D&D Druid Guide that you might want to check out.
Illusions are handy spells that help you get out of difficult binds and tricky situations. While the Minor Illusion 5e does not offer any kind of damage to your target, they can be fun to cast. It is up to you what kind of illusion you own to cast since it all depends on the imagination of a player and also your DM. Though before that, I suggest you get familiar with all the rules and restrictions of the Minor Illusion 5e spell. In case you need better options than the list we have provided can be useful.
Frequently Asked Questions(FAQs)
This is a simple spell where you write a script with magic and anyone other than the one you want to see, will not be able to read it. It appears to others as some kind of unknown language when it is actually a simple message. Useful when you have to pass a secret message to someone without having others read it.
Players can just cast this spell on a target and they will see what the caster intends them to see. The spell breaks when the target makes an intelligence check or when they touch the illusion.
Yes, this spell can make them see or hear things but not both at the same time. also, you cannot move the illusion location.
No, the minor illusion dnd 5e spell cannot create light or even smell of an object. You can use the spell to obstruct some kind, but not light.
- 1 What Is Minor Illusion 5e Spell?
- 2 Frequently Asked Questions(FAQs)