Toll the Dead 5e

Toll the Dead 5e

You can never be good at DnD if you do not know spells. Spellcasting is one of the main parts of the game, and if you are not completely aware of the spell then it will cause your doom. Other players or creatures can pretty whoop your butt if all the stats are unknown. One such spell that people are not completely aware of is the Toll the Dead 5E(TTD). This is a simple cantrip spell in DnD 5e that deals narcotic damage.

What Is Toll the Dead 5e?

Toll the dead 5E spell can affect anyone who is in a 60ft radius of caster and takes 1 action casting time. As you cast this spell on a creature, it is hit with a dolorous bell sound all around it dealing necrotic damage of 1d8. To escape this attack the player has to make a Wisdom saving throw. It can do 1d12 necrotic damage when a hit point is missed. As the level progresses, so does the damage amount from this spell.

For the 5th, 11th, and 17th levels the damages increases to 2d8, 3d8, and 4d8. In case if the hit points are missed, then it is 2d12, 3d12, and 4d12. You need Verbal and Somatic components to cast this spell. Since it is a Cantrip, you do not need a spell slot to cast this spell. Even though it is a pretty great spell that deals a good amount of damage, there are certain factors that might render this spell useless.

The very first thing that you need to be aware of is the line of sight. Yes, distance is important, but you cannot attack something you can’t see(unless you are the devil of hell’s kitchen). If there is no line of sight then this cantrip goes to waste. Also, since it deals necrotic damage, it may not be effective against many monsters. When compared with other types, necrotic damage isn’t that dominant.

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Seeing all the above factors one must always keep in mind that visibility, the kind of monster you are attacking, and verbal requirements are crucial. If the caster cannot meet these requirements then the spell is useless. When it comes to classes that can cast this spell, you got Wizards, Warlocks, and Clerics.

Pros

  • Toll the dead 5e is a cantrip, so no need for a spell slot.
  • When works, unleashes a good amount of damage.
  • Missing a hit point will deal 1d12 damage.
  • Damage increases with level 5, 11, and 17.
  • It’s an instaneous spell with a casting time of 1 action.

Cons

  • Chances of getting a wisdom saving throw are decent, so the cantrip can sometimes be futile.
  • Without a proper line of sight there is no point in casting this spell.
  • Necrotic damage isn’t as effective as the other damage types. Also, many monsters are immune to necrotic damage.
  • If the caster is under some kinds of spell that doesn’t allow them to speak or move, then toll of the dead 5e won’t work. That’s because it requires somatic and verbal components.

The above pros and cons give you a better idea of what kind of spell toll of the dead 5e is. As I have mentioned earlier, necrotic damage isn’t the best, and there are actually other spells that could be better options when compared with the toll of the dead 5e spell. So let us see what other options we have and how they compare to the toll of the dead 5e.

Other Spells Like Toll of the Dead 5e and Their Comparison

Toll the Dead 5e illustration

While toll the dead 5e is an amazing cantrip in the game, it isn’t the only one you have to rely on. There are a few other spells/cantrips that work just as well as the toll the dead 5e. Some of those options include Fire bolt, Sacred flame, or Minor Illusion. Two of these spells are also damage-dealing spells, while the Eldritch blast is more of a support/distraction kinds of spell.

5e Toll the Dead Vs Firebolt

This damage-dealing cantrip has an amazing range with 120 ft reach, which makes it a great range attack. So all you have to do is find cover and spam enemies with it. If you are able to land a hit then the target takes 1d10 damage, which increases as you level up. When compared with Toll of the Dead 5e, the 1d10 damage seems less, but you have to remember that the latter deals necrotic damage. Though in the case of a fire bolt it lands fire damage, and most enemies are vulnerable to fire attacks.

Fire bolt doesn’t deal any additional damage like the toll of the dead 5e does. In direct comparison, toll the dead 5e deals more damage(considering it meets all its factors). The only way fire bolt trumps TTD is through its range, as it has twice the range of TTD. Even at higher levels, firebolt deals 2d10, 3d10, and 4d10 damage which is less compared to toll the dead damage at higher levels. Apart from that if we consider the damage number then it is TTD that you should go for.

Toll the Dead Vs Sacred Flame

Again, on paper, toll the dead 5e looks like it gives more damage(which it does) but it’s not that simple. Let us talk about similarities first, sacred flame has the same range as TTD and is a cantrip with 1 action casting time. Both spells require the same components to cast and are used by clerics, but they have some major differences. While TTD deals 1d12 necrotic damage, sacred flame deals 1d8 radiant damage. It looks like TTD is a clear winner here, but let us take a deeper look into the details.

Sacred flame requires a dex save throw, while TTD requires a wisdom saving throw. The latter has more chances of working, so there are more chances of resisting the TTD spell than it is for the sacred flame. In such situations where you are facing monsters that are resistant to necrotic damage, sacred flame works well. Though most of the time you face the undead, that are vulnerable to necrotic damage.

Also, if you are a cleric of the death domain the Toll the dead cleric damage is higher. So again the best option depends on the kinds of class you are using, the nemesis you are facing, and most importantly your flavor.

Eldritch Blast Vs Toll the Dead 5e

Now here is a cantrip that is in most ways better than Toll of the Dead 5E. Eldritch blast has twice the range of TTD and deals 1d10 force damage. This again is a little less than TTD damage, but it is force damage that is less resistant than necrotic damage. Many players consider Eldritchbals to be the best cantrip spell in DnD 5e.

One of the reasons for this is the spell has a 120 ft range, at higher levels, it unleashes 2, 3, and 4 beams depending on the level, and it can hit multiple targets when there is more than 1 beam. Eldritch blast works well while facing other spell casters when compared to TTD. Finally, it all comes down to your game, character preference, and your DM.

In case you wanna know more about the Eldritch blast then you can read up this Cantrip spell from this Eldritch blast 5E guide.

You might also find yourself interested in our 5e Lesser Restoration article.

What Is Xanather’s Guide to Everything?

What Is Xanather's Guide to Everything?

As the name suggests, this is a Dungeons and Dragons guide that can be a real game-changer for both Dungeon Master and players. Xanther’s guidebook adds new rules, expands on the content from the base game, and also has instructions to add new characters. This can be done with a character creation tool which also has new subclasses.

For the 5E, this is one of the first extensive additions that the game has received which adds as many as 31 new subclasses to the game. They are added to the already existing core classes and some of them have become fan favorites. One of them is very recognizable for anime fans as they can play as one of the characters in JoJo’s Bizzare Adventures, Jonathan Joestar. That isn’t only such a character though, a few others have been derived from other anime and video games.

Some popular subclasses are Hexblade Warlock, Grave Domain Cleric, Swashbuckler, among a few others. Each of them has certain unique features that made fans of DnD fall in love with them. As far as new additions include, subclasses aren’t the only thing new from this guide. There are 50 new items, 15 unique feats, and 50 new spells that can choose from in this Xanther’s guide to Everything. The best thing about these additions is that all of them are lore-friendly.

If we talk about things for the Dungeon Master then the DMs can be new guidelines for situations. These new rules help them create and manage all kinds of situations and aspects of players, including providing a new backstory. So try out this new Xanther’s guide to Everything from this dndwizards site. There are multiple links available on the page to buy this guide, use them wisely.

About Cantrips

We have been talking a lot about cantrips since the whole article is about a cantrip, some of you might not know what a cantrip is. You might be a new DM or just a player who wants to try out DnD 5E. In any case, cantrips are simple and very low-level spells that are almost similar to your usual spells. The major differences are that cantrips do not require a spell slot and are instantaneous. Meaning, they do not require preparation time.

Cantrips are easy to learn and cast, and some of the most used spells. Some cantrips can deal a good amount of damage, while others can help you in defense or avoid certain disasters. Simple cantrips can deal damage with acid puddles, lightning, or necrotic damage. A few cantrips can be class-specific, like a cleric cantrip while others are available to most classes right from level 1.

Classes like Wizards, Bards, Sorcerers, Warlocks, Artificers, Druids, Clerics, and Ranger can cast a cantrip at will. Some classes even have access to more than one cantrip right from the beginning. The kind of cantrip you wanna g for in the game completely depends on you and the DM. In case want to about all the cantrips then check out this Cantrips list. This will give you a better idea about the cantrips and their stats.

As for what are some of the best cantrips in the game, the choice can vary depending on players. It all depends on whether you want to go on the offensive side or on the defense.

Best Cantrips

Since we have already discussed a few cantrips like the Toll of the Dead 5E, Eldritch Blast, Sacred Flame, and Fire bolt I’m not gonna include them again. So other than these cantrips players should check out Chill Touch, Acid Splash, Shocking Grasp, Ray of Frost, and Mind Silver. These are in my opinion some of the best damage dealing cantrips in the game.

In case you want to go on the defense(more like assisting) then, try out cantrip spells like Guidance, Mage Hand, Minor Illusion, and Message. These work out well when you just need a helping hand or some kind of assistance. If you want to read all about these spells then the above cantrips list link will provide you with info on all these spells and many others.

Check our other article by clicking the link: Cleric Sacred Flame

Wrapping Up

This article covers extensively Toll the Dead 5E and everything that you need to understand about using this spell. We have even listed some pros and cons so that you do not have to read up all the details. In case you ever had a question about which spell is better? Toll the Dead 5E, Sacred Flame, Eldritch blast, or other, then check out the section where we talked about that. The best way to use any spell is to understand it, and our guide helps you do exactly that. So all one has to do is read this article to get a better idea of what cantrips are in DnD 5E.

Frequently Asked Questions(FAQs)

Which classes can use Toll the Dead 5E?

Classes that have access to using Toll the Dead 5E cantrip are Wizards, Warlocks, and Clerics. These are the only classes that can use this cantrip. Though they will verbal and Somatic components to use it.

What is the range of Toll of the dead 5e cantrip?

A player can cast this spell that can hit enemies who are in their 60 ft range. So toll the dead range is just 60ft. In case you were expecting a bit more reach from this spell then you might wanna try some other cantrips like Eldritch blast or Fire Bolt.

What is the toll the dead 5e Wikidot?

The toll the dead 5e Wikidot is a wiki page for the cantrip spell. I suggest you read this article in its entirety if you wanna know about this cantrip because the Wikidot page just has some basic stats about his spell. That is not enough to know this spell. hence we have provided you with every piece of info on this cantrip.

How loud is toll the dead?

Well, from the description of the spell you can say that it isn’t a very loud sound. So you can say that the sound is audible, irritating, but not so much as deafening.

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